![]() The side quests and main narrative lead us to the crux of the game: exploration. As silly as it may sound, this pushed me to consume all 18 or so hours of this game in fewer than two days.Įven simple town areas are beautiful to look at. Every time you complete a quest, you get a “stamp,” and that simple gesture made me feel like I was getting somewhere. It’s really not anything fancy: some might find the resource gathering repetitive, and the side quest stories don’t rise above the simple, day to day concerns of the town, but they’re what works so well about Rising on the whole, and they fed my addiction to progress in the game. The best part is getting to know the local residents and feeling like you’re helping their progress along the way. Sidequest rewards range from experience and cash to nice accessories, or, best case, building/upgrading a part of the town. If you set the quest as active, you can also see exactly where you need to go to complete it. They’re generally easy to complete, too: gather a resource there, take down a few enemies over here, etc. Details from the Australian accent on one (particularly appropriate) party member to the mix of frustration and love a woman has for her husband who won’t come home bring everything together to create an unmistakable sense of community.Ī major part of building the sense of community throughout Eiyuden Chronicle: Rising is the huge (and I mean huge) number of sidequests available. This is so compelling because the characters and the writing are stellar. Over the course of the narrative, we get to know almost everyone around town, understand their circumstances, and see them come together while the town is built back up. ![]() As the town rebuilds itself and more and more “Outlanders” come to town to build their riches, the people of the town are often at odds. It’s not until the very end that you discover more going on in the world around you and see some of the threads likely to appear in Hundred Heroes.īut it doesn’t really matter, since Eiyuden Chronicle: Rising is doing something I find even more interesting: telling the story of how a community comes together in spite of difficult circumstances. ![]() ![]() As you inevitably make your way down the mines, you discover that there is more than meets the eye to the mayor’s disappearance and the town’s troubles. Since she can’t afford the license to dive into the mines immediately, she volunteers to help out around the town, gathering “stamps” when she performs a good deed to earn her way down into the mines. You control CJ, a young adventurer who has come to New Naveah on a mission to discover the largest rune lens she can. While combat might be somewhat simple, it’s still satisfying. To revitalize the town, his daughter opens it to adventurers who want to try their hand at finding riches in the mines. Disaster recently struck the town, leaving it in shambles, and the mayor is nowhere to be found. The narrative revolves around New Naveah, a town sitting on top of a deep mine of rich magical materials called the Rune Barrows. One way the game does feel like it’s waiting for the main course is the story. Eiyuden Chronicle: Rising does too, and it dresses it up with beautiful art, combat that does just enough to stay fresh, and engaging characters, making this game more than just an appetizer for Eiyuden Chronicle: Hundred Heroes, but a solid, satisfying meal of its own. The inspiration for Eiyuden Chronicle, Suikoden, understood the power of this feeling. RPGs often allow me to feel like my hard work means something, even if it’s just a game. In my adult life, it can feel like I’m not getting anywhere despite my best efforts. Instead, it reminded me of something I might value in RPGs more than almost anything nowadays: the feeling of progression. I love deep, fun combat with enough bells and whistles to allow me to break it while still presenting a challenge.Įiyuden Chronicle: Rising doesn’t do any of these things remarkably well. I love inspiring, relatable characters beautifully brought to life. I love a rich, detailed world with a well-told story. I’m drawn toward RPGs for lots of reasons. ![]()
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